<?xml version="1.0" encoding="utf-8"?>
<hierarchy>
	<object name="English">
		<!-- language font files -->
		<object name="font1">/font/font1-cyrillic.xml</object>
		<object name="font2">/font/font2-cyrillic.xml</object>

		<!-- language native name -->
		<object name="language">English</object>

		<!-- loading text on game start -->
		<object name="loading">Loading... Please wait...</object>
		<!-- loading text font id (exact font name in windows) -->
		<object name="loadingFontID">Arial</object>

		<!-- "yes" text in all confirmation boxes -->
		<object name="yes">Yes</object>
		<!-- "no" text in all confirmation boxes -->
		<object name="no">No</object>
		<!-- "ok" text in all confirmation boxes -->
		<object name="ok">OK</object>
		<!-- "cancel" text in all confirmation boxes -->
		<object name="cancel">Cancel</object>
		<!-- close button text -->
		<object name="close">Close</object>
		<!-- quit button text -->
		<object name="quit">Quit</object>
		<!-- pause button text -->
		<object name="pause">Pause</object>
		<!-- game paused text -->
		<object name="gamePaused">GAME PAUSED</object>
		<!-- quit confirmation text -->
		<object name="quitConfirmationText">Are you sure that&#13;you want to quit?</object>

		<!-- "Restart" text in level complete screen -->
		<object name="restart">Restart</object>

		<!-- "Game over" text in game over screen -->
		<object name="gameOverPopup">     GAME OVER     </object>
		<!-- "Play again" text in game over screen -->
		<object name="playAgain">Again</object>
		<!-- "Highscore" text in game over screen -->
		<object name="highscore">High Score</object>
		<!-- "Exit" text in game over screen -->
		<object name="exit">Exit</object>
		<!-- your score text -->
		<object name="yourScore">&#13;&#13;    Your score:    </object>
		<!-- new highscore text -->
		<object name="newHighscore">&#13; A new HIGH SCORE !</object>
		<!-- level complete text -->
		<object name="levelComplete"> LEVEL COMPLETE </object>
		<!-- "game over" text on game screen -->
		<object name="gameOver"> GAME OVER </object>
		<!-- "no moves" text on game screen -->
		<object name="noMoves">  NO MOVES  </object>
		<!-- start text on pieces level - how many pieces reqired -->
		<object name="jewelsRequired"> You have to collapse %d pieces &#13;       to complete this level.</object>
		<!-- score text on game gui -->
		<object name="score"> Score</object>
		<!-- time text on game gui -->
		<object name="time"> Time</object>
		<!-- all bits collected - objective complete -->
		<object name="all">All</object>

		<!-- nag screen text -->
		<object name="nagScreenText">Order Jurassic Realm *NOW* and receive:&#13;&#13;    - over 150 mysterious levels&#13;    - explore The Realm without a time limit&#13;    - 19 dinosaurs to unlock&#13;    - free updates and support via e-mail</object>
		<!-- Buy NOW button -->
		<object name="buyNow">Order Now</object>

		<!-- reminder-related text -->
		<object name="Reminder">
			<!-- clock is ticking text -->
			<object name="time">&#13;&#13;&#13;&#13;&#13; ATTENTION!  This is a DEMO version !&#13;        Time remaining: %.2d minutes.&#13;&#13;</object>
			<!-- time is out text -->
			<object name="noTime">&#13;&#13;&#13;&#13;&#13; ATTENTION!  Demo time has expired !&#13;        Time remaining: 00 minutes.&#13;&#13;</object>
			<!-- "Get NOW!" button text -->
			<object name="getNow">Get now</object>
			<!-- "Continue" button text -->
			<object name="continue">Continue</object>
			<!-- "Exit" button text -->
			<object name="exit">Exit</object>
			<!-- Demo levels is completed text -->
			<object name="demoLevels">&#13;&#13;&#13;&#13;&#13;                  ATTENTION!&#13;   You have completed the demo levels!   &#13;&#13;</object>
			<!-- General reminder text -->
			<object name="main">Order Jurassic Realm NOW and receive:&#13;         - over 150 mysterious levels&#13;         - 19 dinosaurs to unlock&#13;         - 2 game modes&#13;         - Unlimited play time&#13;</object>			
		</object>

		<!-- hints -->
		<object name="Hints">
			<!-- click on pieces hint -->
			<object name="collapsePieces">Click on three or more pieces of the same&#13;type to collapse them.</object>
			<!-- stone blocks hint -->
			<object name="blowPieces">Destroy stone blocks by collapsing pieces next&#13;to them.</object>
			<!-- level objectives hint -->
			<object name="levelObjective">Destroy all of the stone blocks to complete&#13;this level.</object>
			<!-- bomb egg hint -->
			<object name="bomb">This is a bomb egg! If the pieces that you collapse&#13;include this egg, then the egg will explode&#13;, destroying nearby pieces and blocks.&#13;You will now get bomb eggs when you&#13;collapse 5 or more pieces.</object>
			<!-- introducing new cell mode hint -->
			<object name="cellsMode">To complete this level, you have to break&#13;all of the wooden boxes. Collapse pieces&#13;over a wooden box to break it.</object>
			<!-- introducing new pieces mode hint -->
			<object name="jewelsMode">To complete this level you have to collapse as&#13;many pieces as possible before time&#13;runs out. There is an indicator at the&#13;top right side of the screen that shows&#13;your progress.</object>
			<!-- bonus level and it's objective hint -->
			<object name="bonusLevel">This is a bonus level. To complete it, you&#13;have to acquire the golden egg.</object>
			<!-- key/lock hint -->
			<object name="keyLock">This is a key! Make a match with it to&#13;remove the locks from the same pieces.</object>
			<!-- slime egg hint -->
			<object name="cannonHorizontal">Now you can use slime eggs. Slime eggs will&#13;spawn two green slime projectiles that destroy&#13;everything along the way. To create slime&#13;eggs later, collapse 9 or more pieces.</object>
			<!-- lightning egg hint -->
			<object name="lightning">This is a lightning egg. When you collapse&#13;it, you will unleash a lightning bolt that will&#13;eliminate an entire column of pieces and blocks.&#13;To create lightning eggs later, collapse 10 or more&#13;pieces.</object>
			<!-- lava egg hint -->
			<object name="lava">This is a lava egg. When you collapse&#13;it, you will unleash pieces of hot lava in all&#13;directions. To create lava eggs later,&#13;collapse 11 or more pieces.</object>
			<!-- dynamite sticks hint -->
			<object name="dynamite">Now you can use dynamite eggs. To create&#13;dynamite eggs, collapse 7 or more pieces.</object>
			<!-- brush egg hint -->
			<object name="brush">Now you can use shapeshifter eggs.&#13;These eggs will allow you to turn all&#13;nearby pieces into the same type of piece&#13;contained within the shapeshifter egg.</object>
			<!-- frag egg hint -->
			<object name="rainbow">Now you can use frag eggs. They will&#13;destroy all pieces of the same type across the whole&#13;board. To create frag eggs later, collapse 13 or more&#13;pieces.</object>
			<!-- bonus aura on map screen hint -->
			<object name="bonusAura">This golden sun aura under the level icon means that you&#13;can unlock a hidden bonus level by completing this&#13;in under half of the given time.</object>
			<!-- two paths on map screen hint -->
			<object name="twoPaths">Sometimes you will come to a fork in the path. It is you who&#13;decides which path to follow. Different pathways&#13;will lead to different adventures!</object>
		</object>

		<!-- game dinosaurs -->
		<object name="Treasury">
			<!-- quest map dinosaur 1 -->
			<object name="questMap1"> ~ Oviraptor ~

...was a small Mongolian theropod dinosaur. Its name is
Latin for "egg thief", referring to the fact that the
first fossil specimen was discovered atop a pile of what
were thought to be Protoceratops eggs. The specific name
philoceratops means "lover of ceratopsians", also given
as a result of this find. However, it is now believed
that the eggs belonged to this genus itself and that the
specimen was actually brooding its eggs, based on
discoveries of a related animal called Citipati.</object>
			<!-- quest map dinosaur 2 -->
			<object name="questMap2"> ~ Lesothosaurus ~

...was a small (one meter in length), bipedal plant-eater.
Skeletal remains suggest that it was a fast runner. The
small skull was short and flat, with large eye sockets.
The hind limbs of Lesothosaurus were much longer than the
fore limbs, which were quite short with small 'hands'.</object>
			<!-- quest map dinosaur 3 -->
			<object name="questMap3">~ Dimetrodon ~

...was a predatory synapsid genus that flourished during
the Permian period, living between 280 and 260 million
years ago. It was more closely related to mammals than
to true reptiles like dinosaurs, lizards and birds.

Dimetrodon was not a dinosaur, despite being popularly grouped
with them; rather, it is classified as a pelycosaur.</object>
			<!-- quest map dinosaur 4 -->
			<object name="questMap4"> ~ Triceratops ~

Triceratops meaning "three-horned face", derived from the
Greek "tri"=three, "cerat"=horn, "ops"=face) was a ceratopsid
herbivorous dinosaur genus from the Latest Cretaceous period
of North America. It lived on earth around 70-65 million years
ago. It was about 9 m (30 ft) long, ten feet tall, and probably
weighed around 5,400 kg (12,000 lb).</object>
			<!-- quest map dinosaur 5 -->
			<object name="questMap5"> ~ Struthiomimus ~

...was a long-legged, ostrich-like dinosaur of the family
ornithomimidae, which lived in Alberta, Canada, during 
the Late Cretaceous Period, approximately 75 million years 
ago. It was about 1,50 meters (5 feet) tall at the hips and 
weighed around 250 kg (500 lbs). Struthiomimus is one of the
more common small dinosaurs in Dinosaur Provincial Park; its
abundance suggests that it was an herbivore or an omnivore
rather than a carnivore.</object>
			<!-- quest map dinosaur 6 -->
			<object name="questMap6"> ~ Parasaurolophus ~

...was a genus of hadrosaurid dinosaur from the Upper
Cretaceous (about 76-65 million years ago) of North America.
Its name means "near crested lizard", which refers to another
hadrosaurid, Saurolophus, discovered before Parasaurolophus.
Parasaurolophus were about 10 m (33 ft) long, 5 m (16 ft) high
and weighed around 3500 kg (7,700 lb).

Parasaurolophus probably lived in large herds and inhabited 
flood plains. They were herbivores but they were not, as 
was once thought, aquatic. They could possibly swim but they
lived their entire lives on land.</object>			
			<!-- quest map dinosaur 7 -->
			<object name="questMap7"> ~ Archosaur ~

Archosaurs are a group of diapsid reptiles that first
evolved from Archosauriform ancestors during the Olenekian
(Lower Triassic). Archosaurs are set apart by having
socketed teeth (a feature that inspired the traditional
name, "thecodonts", for the Triassic forms) and four-chambered
hearts, among other characteristics. Most early forms were
carnivores, with narrow serrated meat-tearing teeth.</object>
			<!-- quest map dinosaur 8 -->
			<object name="questMap8">~ Albertosaurus ~

...is a genus of tyrannosaurid theropod dinosaur that
lived in western North America during the Late Cretaceous
Period, more than 70 million years ago. The type species,
A. sarcophagus, was restricted in range to the modern-day
Canadian province of Alberta, after which the genus is
named. Scientists disagree on the number of species
represented in the genus, recognizing either one or two species.</object>
			<!-- arcade mode dinosaur 1 -->
			<object name="arcadeComplete1"> ~ Atrociraptor ~

Atrociraptor ("cruel thief") was a dromaeosaurid dinosaur
from the Late Cretaceous of Alberta, Canada. The type specimen
was discovered in the Horseshoe Canyon Formation, near Drumheller,
Alberta; it consists of parts of the upper and lower jaws and
teeth. The skull appears to have been unusually short and tall.
The teeth are relatively straight, but they emerge from the tooth
sockets at an angle, resulting in a strongly raked row of teeth.</object>
			<!-- arcade mode dinosaur 2 -->
			<object name="arcadeComplete2"> ~ Sinosauropteryx ~

...is the first and most primitive dinosaur found with the
fossilized impressions of feathers. It lived in China during
the early Cretaceous period and may have been a close relative
of Compsognathus. The largest known specimens are 1-1.20
meters (3 ft) in length, most of which was taken up by its
extremely long tail. The remarkably well-preserved fossils
show that Sinosauropteryx was covered with a furry down of
very simple feathers. These feathers consisted of a simple
two-branched structure, similar to the secondarily primitive
feathers of the modern kiwi.</object>
			<!-- arcade mode dinosaur 3 -->
			<object name="arcadeComplete3">~ Pteranodon ~

...was the second largest pterosaur genus, with a wingspan
of up to 7.5 m (25 feet), exceeded in size only by
Quetzalcoatlus. Unlike earlier pterosaurs such as
Rhamphorhynchus and Pterodactylus, Pteranodon had toothless
beaks, like modern birds. Pteranodont fossils are generally
found in the Cretaceous chalk beds of Kansas. These chalk
beds were deposited at the bottom of what was once an
epicontinental seaway on what is now the North American
continent. The Niobrara Formation is possibly the most famous
unit here, and other fossils found in this formation include
those of sea turtles, mosasaurs, and earlier birds.</object>
			<!-- arcade mode dinosaur 4 -->
			<object name="arcadeComplete4">~ Iguanodon ~

Iguanodon (meaning "Iguana tooth") is the name given to
a genus of ornithopod dinosaurs, which lived roughly halfway
between the early hypsilophodontids and their ultimate
culmination in the duck-billed dinosaurs. They lived between
120 to 140 million years ago, in the Barremian to Valanginian
ages of the Early Cretaceous period, although one dubious
species is from the Late Jurassic. Iguanodon's most distinctive
feature was a large razor-sharp 'thumb spike', probably used
for defense against predators.</object>
			<!-- arcade mode dinosaur 5 -->
			<object name="arcadeBest1"> ~ Stegosaurus ~

Stegosaurus was the largest stegosaur, reaching up to
12 metres (39.4 feet) in length and weighing up to
5,000 kg (5.5 short tons). However, most specimens never
exceeded 7 metres (23 feet) and 2,000 kg (2 short tons).

The skull of Stegosaurus was long and narrow and its head
was carried close to the ground, probably no higher than
1 metre (3.3 feet). Stegosaurus had a small brain, about
the size of a walnut.</object>
			<!-- arcade mode dinosaur 6 -->
			<object name="arcadeBest2"> ~ Diplocaulus ~

...is an extinct genus of leponspondyl amphibian from
the Permian period. It was up to 1 m (3 ft 4 in) long.

Diplocaulus is known for the long protrusions on the 
sides of its skull, which cause the skull to be shaped 
similar to a boomerang. Judging from its weak limbs 
and relatively short tail, it is presumed to have swam 
with an up-and-down movement of its body, not unlike 
cetaceans today. The wide head could have helped the 
creature glide through the water.</object>
			<!-- arcade mode dinosaur 7 -->
			<object name="arcadeBest3"> ~ Herrerasaurus ~

...was one of the earliest carnivorous dinosaurs. It 
lived in what is now Argentina, during the Late Triassic period.

It is estimated that Herrerasaurus could reach up to 15 feet
(5 meters) in length. It was a bipedal carnivore, which most 
likely fed on small and medium-sized animals. It had strong 
hind limbs with short thighs and rather long feet, which means
that it was most likely a swift runner. Herrerasaurus was one
of the first dinosaurs and was one of the first animals to
utilize the distinctive 'carnivorous dinosaur' (theropod-like)
shape, but there is still discussion as to whether they were
basal theropods, basal saurischians, or evolved prior to the
saurischian-ornithischian split.</object>
			<!-- arcade mode dinosaur 8 -->
			<object name="arcadeBest4"> ~ Velociraptor ~

...is a genus of dromaeosaurid theropod dinosaur that existed 
approximately 83 to 70 million years ago during the later part 
of the Cretaceous Period. There is only one universally 
recognized species, V. mongoliensis, although others have been 
attributed in the past. Fossils of this species have been found 
in central Asia, from both Inner and Outer Mongolia.
Smaller than other dromaeosaurids like Deinonychus and 
Achillobator, the turkey-sized Velociraptor nevertheless shared 
many of the same anatomical features. It was a bipedal carnivore 
with a long, stiffened tail and had an enlarged, sickle-shaped 
claw on each hindfoot, which is thought to have been used to 
kill its prey. Velociraptor can be distinguished from other 
dromaeosaurids by its long and low skull, with an upturned snout.</object>
			<!-- all arcade sections complete - dinosaur -->
			<object name="arcadeCompleteAll"> ~ Chirostenotes ~

...was an oviraptosaur from the late Cretaceous (80 million
years ago) of Alberta, Canada. It was characterized by a beak,
long arms ending in powerful claws, long, slender toes, and a
tall, rounded cassowary-like crest or casque. Chirostenotes
was probably an omnivore or herbivore, although the beak is
not as heavily constructed as in the asian Oviraptoridae.</object>
			<!-- all quest levels complete - dinosaur -->
			<object name="questCompleteAll"> ~ Brontosaurus ~

More correctly known as Apatosaurus, were among
the largest land animals that ever lived. They
could grow to over 80 feet long and weigh approximately
35 tons. Brontosaurs is known for its very long neck 
useful for eating foilage off trees and shrubs. The 
head of a Brontosaurus was very small with one of the 
smallest brains of any dinosaur. The eyes and nostrils
are located on the top of the head. With such a small
head and a correspondingly small mouth, Brontosaurus
must have spent most of the time eating to get enough
nourishment from plants to sustain itself.</object>
			<!-- game complete - dinosaur -->
			<object name="jewelOfAtlantis"> ~ Tyrannosaurus ~

...also known colloquially as T. rex and "The King of
the Dinosaurs", was a giant carnivorous theropod dinosaur.
It existed in the Upper Maastrichtian, the last stage
of the Cretaceous Period, 70-65 million years ago. As
of 2005, 30 specimens had been found, including three
complete skulls. Tyrannosaurus is now a prime subject
of ongoing scientific research and popular culture,
although there have been published reports of larger
predatory dinosaurs (such as Giganotosaurus and
Spinosaurus). It has been described as having the
strongest bite force of all dinosaurs.</object>
		</object>

		<!-- in-game screens -->
		<object name="Screen">

			<!-- title screen -->
			<object name="Title">
				<!-- welcome text -->
				<object name="welcomeText">Welcome, %s!</object>
				<!-- change profile text -->
				<object name="changeProfileText">(if this is not you, click here)</object>
				<!-- continue playing text -->
				<object name="continuePlayingMsg">You have an unfinished&#13;game. Continue playing?</object>


				<!-- version text -->
				<object name="version">version</object>
				<!-- registered to: text -->
				<object name="registeredTo">Owned by: </object>
				<!-- unregistered text -->
				<object name="unregistered">UNREGISTERED demo version</object>

				<!-- quest mode button text -->
				<object name="questMode">Quest Mode</object>
				<!-- quest mode button hint -->
				<object name="questModeHint">Search the Jurassic Realm for hidden&#13;dinosaur images and discover the king&#13;of dinosaurs - the legendary T-Rex!</object>
				<!-- arcade mode button text -->
				<object name="arcadeMode">Arcade Mode</object>
				<!-- arcade mode button hint -->
				<object name="arcadeModeHint">Play through sets of levels&#13;without losing to unlock&#13;more dinosaur images.</object>
				<!-- highscore text -->
				<object name="highscore">Score</object>
				<!-- options text -->
				<object name="options">Options</object>
				<!-- exit text -->
				<object name="exit">Exit</object>

				<!-- buy now text -->
				<object name="buyNow">Buy Now</object>
				<!-- buy now hint text -->
				<object name="buyNowHint">Order NOW and receive&#13;your full version instantly!&#13;Fast electronic&#13;delivery - no need to wait.</object>
				<!-- buy now text -->
				<object name="registrationPopup">&#13;        Congratulations!&#13;The game has been&#13;successfuly registered&#13;and all features are&#13;unlocked! Enjoy!</object>

				<!-- more great games hint text -->
				<object name="moreGamesHint">Visit our website to try&#13;other great games from us&#13;for free!</object>
			</object>

			<!-- profile management screen -->
			<object name="Profile">
				<!-- who are you? text -->
				<object name="whoAreYou">Who are you?</object>
				<!-- delete profile text -->
				<object name="delete">Delete</object>
				<!-- create new player text -->
				<object name="newPlayer">(create new player)</object>
				<!-- enter new player name inputbox text -->
				<object name="newConfirm">Enter new player name:</object>
				<!-- delete player messagebox text -->
				<object name="deleteConfirm">&#13;Are you sure that you&#13;want to delete&#13;this player?</object>
				<!-- error message: profile with such name already exists -->
				<object name="alreadyExistsError">A player by this name&#13;already exists!</object>
				<!-- error message: incorrect player name entered -->
				<object name="badNameError">You have entered&#13;an invalid name.</object>
				<!-- error message: too many profiles exist -->
				<object name="tooManyError">&#13;&#13;Unable to create new&#13;player! There are too&#13;many players already!&#13;Delete a player&#13;and try again.</object>
			</object>

			<!-- map of Atlantis in quest mode screen -->
			<object name="Map">
				<!-- dinosar stone button hint text -->
				<object name="treasuryHint">Your dinosaurs images&#13;found while playing the&#13;game are showcased here.</object>
				<!-- your dinosaurs text -->
				<object name="yourTreasury">Your Dinosaurs</object>
				<!-- difficulty text -->
				<object name="difficulty">Difficulty:</object>
				<!-- "easy" difficulty text -->
				<object name="easy">Easy</object>
				<!-- "normal" difficulty text -->
				<object name="normal">Normal</object>
				<!-- "hard" difficulty text -->
				<object name="hard">Hard</object>
				<!-- play button text -->
				<object name="play">Play</object>
			</object>

			<!-- options screen -->
			<object name="Options">
				<!-- caption text that states "Options" -->
				<object name="caption">OPTIONS</object>
				<!-- credits text -->
				<object name="credits">Credits</object>
				<!-- resolution text -->
				<object name="resolution">Resolution:</object>
				<!-- mode text and values -->
				<object name="mode">Video mode:</object>
				<object name="modeFullscreen">Fullscreen</object>
				<object name="modeWindowed">Windowed</object>
				<!-- detail text and values -->
				<object name="detail">Detail:</object>
				<object name="detailVeryLow">Very low</object>
				<object name="detailLow">Low</object>
				<object name="detailMedium">Medium</object>
				<object name="detailHigh">High</object>
				<object name="detailVeryHigh">Very high</object>
				<!-- sound volume text -->
				<object name="soundVolume">Sound volume:</object>
				<!-- music volume text -->
				<object name="musicVolume">Music volume:</object>
				<!-- interface language text -->
				<object name="language">Interface language:</object>
				<!-- popup text about resolution change -->
				<object name="popup">&#13;Resolution and video mode&#13;changes will take effect&#13;the next time you start the&#13;game.</object>
			</object>

			<!-- highscore screen -->
			<object name="Highscore">
				<!-- caption text that states "Highscore" -->
				<object name="caption">HIGH SCORE</object>
				<!-- quest mode header text -->
				<object name="quest">QUEST</object>
				<!-- arcade mode header text -->
				<object name="arcade">ARCADE</object>
				<!-- player name text -->
				<object name="name">Name</object>
				<!-- player score text -->
				<object name="score">Score</object>
				<!-- clear quest highscore text -->
				<object name="clearQuest">(clear quest high scores)</object>
				<!-- clear arcade highscore text -->
				<object name="clearArcade">(clear arcade high scores)</object>
				<!-- clear highscore confirmation text -->
				<object name="confirmClear">Do you really want to&#13;clear the high scores?</object>				
			</object>

			<!-- select level screen - arcade mode -->
			<object name="SelectLevel">
				<!-- caption text that states "arcade mode" -->
				<object name="caption">ARCADE MODE</object>
				<!-- select level to play text -->
				<object name="select">Select level set to play:</object>
				<!-- level is locked message -->
				<object name="levelLocked">This level set is locked.&#13;You have to play&#13;Quest Mode to unlock it!</object>
				<!-- mountain 1 hint -->
				<object name="mountain1">Mountain #1&#13;Type: blocks&#13;Levels: 3&#13;Difficulty: easy</object>
				<!-- mountain 2 hint -->
				<object name="mountain2">Mountain #2&#13;Type: cells&#13;Levels: 4&#13;Difficulty: easy</object>
				<!-- mountain 3 hint -->
				<object name="mountain3">Mountain #3&#13;Type: blocks&#13;Levels: 5&#13;Difficulty: easy</object>
				<!-- mountain 4 hint -->
				<object name="mountain4">Mountain #4&#13;Type: blocks&#13;Levels: 4&#13;Difficulty: normal</object>
				<!-- mountain 5 hint -->
				<object name="mountain5">Mountain #5&#13;Type: mixed&#13;Levels: 6&#13;Difficulty: normal</object>
				<!-- mountain 6 hint -->
				<object name="mountain6">Mountain #6&#13;Type: mixed&#13;Levels: 6&#13;Difficulty: normal</object>
				<!-- mountain 7 hint -->
				<object name="mountain7">Mountain #7&#13;Type: locks&#13;Levels: 8&#13;Difficulty: hard</object>
				<!-- mountain 8 hint -->
				<object name="mountain8">Mountain #8&#13;Type: mixed&#13;Levels: 9&#13;Difficulty: hard</object>
			</object>

			<!-- level complete screen -->
			<object name="LevelComplete">
				<!-- caption text that states "level complete" -->
				<object name="caption">Level Complete!</object>
				<!-- continue button text -->
				<object name="continue">Continue</object>
				<!-- pieces destroyed text -->
				<object name="jewels">Pieces destroyed:</object>
				<!-- blocks destroyed text -->
				<object name="blocks">Blocks destroyed:</object>
				<!-- cells destroyed text -->
				<object name="cells">Cells destroyed:</object>
				<!-- explosions made text -->
				<object name="explosions">Explosions:</object>
				<!-- projectiles shot text -->
				<object name="cannons">Projectiles shot:</object>
				<!-- locks unlocked text -->
				<object name="locks">Locks unlocked:</object>
				<!-- maximum match text -->
				<object name="maximumMatch">Top collapse:</object>
				<!-- time spent text -->
				<object name="timeSpent">Time spent:</object>
				<!-- score for this level text -->
				<object name="score">Score:</object>
				<!-- time bonus text -->
				<object name="timeBonus">Time bonus:</object>
				<!-- total score text -->
				<object name="totalScore">Total score:</object>
				<!-- you found dinosaur text -->
        <object name="artifactFound">You have unlocked a hidden dinosaur image!</object>
				<!-- generic level complete congratulations text -->
        <object name="wellDone">        Well Done!</object>
			</object>

			<!-- credits screen -->
			<object name="Credits">
				<!-- caption text that states "Credits" -->
				<object name="caption">CREDITS</object>
				<!-- credits text -->
				<object name="contents">
  Original idea
  Game design
  Engine programming
  Game programming
  by
  - Yaroslav Yanovsky

  Graphics
  by
  - Pasha Oliynyk

  Level design
  by
  - Sergiy Shevchenko

  GUI programming
  Additional programming
  by
  - Alexander Vityuk

  Music Composition / Sound Design
  by
  - Ariel Gross

                               Copyright (c) 2006 by Enkord Ltd.
</object>
				<object name="contentsSmall">
    This program uses Audiere
    Audiere Sound System 
    (c) 2001-2003 Chad Austin
    (see license/audiere.txt)

    This program uses Expat
    Expat Copyright (c) 1998, 1999, 2000
    Thai Open Source Software Center Ltd
    (see license/expat.txt)

    This program uses GMTL
    (see license/gmtl.txt)

    This program uses Boost
    (see license/boost.txt)

    Dinosaur descriptions are from Wikipedia

    Developed by Enkord (www.enkord.com)
		    </object>
			</object>
			<!-- victory screen -->
			<object name="Victory">
				<!-- main victory text -->
				<object name="text1">                       CONGRATULATIONS!
You have managed to discover the king of dinosaurs -
the legendary Tyrannosaurus Rex.
About 12-13 m (39-43 ft) in length, 5 m (16 ft) tall and 
estimated to be from 4 tons to 8 tons in weight,
the Tyrannosaurus was one of the largest land carnivores
of all time.</object>
				<!-- additional victory explanation text -->
				<object name="text2">
...but your adventure is not over yet. Are you clever enough to
find all of the dinosaurs?
HINT: Explore whole map in quest mode and complete all level sets in
arcade mode to find some missing dinosaurs.
</object>
			</object>

		</object>
	</object>
</hierarchy>
